Black Mirror - Playtest
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Wyatt is portrayed as playful, somewhat wide-eyed adult kid.
Excitable and chatty, Cooper talks away as he’s introduced by Katie to Shou,
quite anticipating whatever gaming experience that might be available to him…and
for payment, no less. Then injected with the game into his neck that soon works
into his mind, Cooper is happy-go-lucky until the fears start to increasingly
up the ante, becoming so real he can’t determine where the game ends. Sonja
shows up to warn him about the dangers of the game and Cooper dismisses her,
and her attack on him gets just a bit too realistic. He can touch her body,
feel the stab of a knife, and buries her distorted face into the blade.
Experiencing Alzheimer’s himself doesn’t help matters. The irony of a phone
turned on being the catalyst in his unfortunate fate, Cooper couldn’t help but
take a picture of the gaming device meant to inject him into something quite
dangerous…and still flawed. The hybrid bully/spider is a special effect that
isn’t altogether the most impressive but it sure is ugly. And the roller
coaster Cooper goes on really signifies the dangers of the all too real gaming
experience. Tampering with the fears of individuals by going right into the
mind should raise concern for anyone before playing the game doing it. But
Cooper is game for the experience, not too bothered by the potential for
something disastrous. And he suffers accordingly.
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