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Lost in Space - The Space Primevals

**½ / **** By this point in the Lost in Space run, camp was simply inescapable. Peter Packer couldn’t help himself and his scripts just ran roughshod with sight gags and paid homage to every kind of genre and character type. On occasion, though, a Packer script offered some entertainment that wasn’t entirely kitschy. The Space Primevals is an example of the third season’s schizophrenic storytelling quality. Good adventure mixed with odd lapses.  The synopsis (as also listed in my past user comments on the IMDb) had some adventurous elements I quite enjoy: A volatile volcano threatens to erupt and destroy everything (and everyone) in its path, needing to be “plugged”, as Major West and Dr. Smith drive in the Chariot to its location to cap it so that the Jupiter 2 could blast off from the planet on schedule. West and Smith, unfortunately, are interrupted by a race of “primitives” (they have disheveled coifs, grunt, wear skins, etc.) that worship a machine as ultimate

Star Trek: The Next Generation - Encounter at Farpoint

** ½  / **** I must admit, the first season of The Next Generation didn’t quite blow me away as a Star Trek fan. But it does hold value because I still recall to this day being introduced to the show as an impressionable youth having grown up with the likes of V and Lost in Space . V was of major consequence in my young life, most definitely, and so it served as a type of starting point in my growth as a sci-fi fan. My uncle was certainly a driving influence in introducing sci-fi of different types on television and that formative in who I am today, for better or worse, I guess. Today’s ‘nerdist’ culture where sci-fi is not only embraced but made palatable and sexy sure wasn’t exactly that way back in my day. During the first two seasons of The Next Generation , I had to depend on my uncle because it wasn’t available to me except through his recordings of the show on VHS tapes. I can only surmise that he was more than a bit annoyed at me because I did come to him quite a bit.

Lost - The Hunting Party

***/**** When Walt contacts Michael through the computer, it was clear both had access somehow. Michael was even given directions towards Walt’s location. Michael learned how to shoot and knew that Locke was adjusting the lock on the gun vault. Michael put into plan a rescue mission, holding a gun on Jack, ordering him into the vault. Michael was going after his son. The others are out there and Michael doesn’t care. Walt is what is important to Michael and he’ll brave whatever dangers lie ahead. Jack is dead set on going after Michael, as Locke will be the guide as Sawyer tags along as a “supporting gun”. Kate wants to also come but Jack insists she stay behind. Kate doesn’t take orders too well, though. That is the major plot on the island and this will take them into a night encounter with the others, MC Gainey’s character the voice of them. There is a warning towards Jack and company to drop their guns and go back to their own camp. Jack isn’t backing down, to his credit